Thursday, September 10, 2009

Cursed Mountain Breakdown

Company: Nintendo
Publisher: Deep Silver
Genre: Adventure, Survival Horror
Platform: Wii
ERSB Rating: M for Mature
__________________________________________________
Premise:
The premise of the game is to assume the role of a mountain climber who ascends a mountain to look for his lost younger brother.
Character:
The player takes control of a character named Eric Simmons.
Story:
The story of Cursed Mountain is completely original in its own right and kudos to the screen writers for pulling off such a completely new idea. The developers at Deep Silver clearly researched Buddhist and Tibetan lore, and it pays off. To start, the game takes place on a fictional mountain in the Himalayas called Chomolonzo(the natives in the game call it "Scared One"). The famous mountain climber Eric Simmons begins the game when he embarks upon a mountain ascent. Eric is searching for his brother Frank who disappeared while climbing the same summit. Frank was hired by a man named Edward Bennet to find a ancient artifact called a "terma" which is only found on this mountain. As Eric begins his ascent, he sees sprits of the deceased local natives and he shrugs it off as hallucinations caused by the altitude. He comes upon a monk who teaches him how to attack the evil sprits lurking in the mountain. Eric also learns that the sprits are the villagers who could not escape the curse that was placed upon them by the mountain Goddess. The game consists of Eric battling his way up the mountain to find his lost brother and rescue him, while learning along the way what had happened to the villages and his brother.
Play:
The game's pacing is perfectly balanced between exploration and combat. Eric searches the dead villages for clues to the lost villagers and his brother. During his search, he meets up with some of the dead residents of the village and is forced to engage them in combat. Another segment of exploration is climbing the mountain. This aspect was done perfectly because as you climbed further up the mountain, you are able to look back and see all the progress you made.
Engagement:
The player is able to immerse himself into the world of the Himalayas through perfectly designed levels and cut scenes. I actually stopped progressing through the game to take notice of the unique village huts and temples throughout the levels. Also, the combat system involves hand motions that are supposed to replicate actual Buddhist rituals. So that adds another layer of immersion.
Challenge:
This game has a slow pace from the start and it unfortunately does not pick up until the end of the game. In the beginning, enemies are easy to kill and sparsely sited through the environment. However, at the end of the game the number of enemies picks up and it is more enjoyable as the challenge heightens. The control for the combat system is suitable, except for when the game calls for foreword motion from the wii mote and nun chuck, the game does not read it, so the sprits are able to get cheep hits on you. To move on, its easy to see that Cursed Mountain borrowed some survival Horror concepts from other games. For instance, searching for that one key that unlocks that one door you need to move on-we’ve all seen that over and over. While this concept is a little outdated and a little too gimmicky for today’s gaming culture, its not a detrimental flaw, however it is annoying. I think the developers got lazy at this point. But to sum up, all in all, the challenge is about medium to hard.
Dylan E





No comments:

Post a Comment